![]() In fact, each character could be equipped w/ more than double the amount of moves than the first game, with endless variety as well. Nollie and Fakie tricks were among the most requested, but NS continued on to add dozens of new moves. More than skaters though, the fans of the first game demanded certain major additions and changes. While they were at it, Neversoft had the great idea of creating an 80s version of Tony Hawk, and the final secret character, McSqueeb Tony filled the final spot. Steve Caballero and Rodney Mullen are the veterans of the sport with Eric Koston rounding out the additions. They decided on adding a handful of new skaters, with some old school faves included. ![]() With such a talented team of designers, they set out at once to make it bigger and better, as all sequels must be. The next task was to create a game that would top this phenominal title. To this day, it is still widely considered to be the series' finest moment. If the first game was a success then the second was a stellar achievement beyond compare. THPS2 followed the idea that a sequel must be Bigger and Better in every way. The career mode was expanded, the levels were bigger. Manuals, Bluntslides, Nollie and Fakie configurations were all included. ![]() ![]() Virtually everything that hadn't made it into the original was now present for the sequel. While THPS was an incredible game, it lacked several integral skating elements. With the unbridled success of the first game, Activision and Neversoft got working on a sequel immediately. ![]()
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